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Posts Tagged ‘as3’

Rich Shupe and Zevan Rosser’s Learning ActionScript 3.0: A Beginner’s Guide.

This book is published by O’Reilly and is part of the Adobe Developer Library.

This book was a great way for me to move into as3. I’m coming from a visual design background with little formal programming training, to know more of my background check my about page. Being mostly self taught, I found myself learning about basic programming skills with this book. This book helped me catch up to the as3 world and I began doing some really cool things in flash once I had a base for understanding all the differences and new things in as3.

I really enjoyed the visual aspects of this book as well. Many of the diagrams and illustrations have the hand drawn look. Like so:




I would recommend this book to anyone who wants to better understand actionscript and actionscrip3 more specifically. It’s a great helper at migrating from as2 to as3. On the cover, it claims to teach “everything needed for non-traditional programmers–web designers, GUI-based Flash developers, those new to Actionscript, visual learners–to understand how Actionscript works and how to use it in everyday projects.” I would agree with that whole-heartedly. All I can say is that after reading it and working through some of the samples included, I better understand AS3 and am confident that through the foundation it has helped me lay I will soon become an actionscript ninja.

Thanks Ryan and Zevan!

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5 Dec 2008

Learning ActionScript 3.0: A Beginner’s Guide | Book Review

Author: Evan Mullins | Filed under: review

See my previous post about how to do this with as2: Detect Flash Player Version | Actionscript based detection method (as2)

Overview

Recently I had a requirement that I had to detect which version of the flash player was currently installed. This is a normal thing, we do it all the time when embedding flash into html, we detect which version of the player is installed and if the user has an old version they are invited to upgrade…

But what about finding the flash version from within flash? An actionscript based detection method? I hadn’t ever thought about doing that…

Actionscript 3 now uses the flash system capabilities class to report all it’s “capabilities”. First we have to import it and then we have access to all the details through the Capabilities object, such as operating system, language, pixel aspect ration and flash player version. There are a ton of others and I’ve included them in the trace statements.

Steps

  1. import the class
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    import flash.system.Capabilities;
  2. read the version from the Capabilities object
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    var flashPlayerVersion:String = Capabilities.version;

This returns a string, 3 letter operating system, a space, and then the version number as four numbers seperated with commas. (just like eval(‘$version’); in as2)
I display the flashPlayerVersion and to split it out I split the string on the space, and then split the version number with the comma delimiter and display them all.

Example

Here’s what mine is (gif):

flash player version detection as3

And here’s what yours is (swf):

Get Adobe Flash player

Actionscript (as3)

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import flash.system.Capabilities;

var flashPlayerVersion:String = Capabilities.version;

var osArray:Array = flashPlayerVersion.split(' ');
var osType:String = osArray[0]; //The operating system: WIN, MAC, LNX
var versionArray:Array = osArray[1].split(',');//The player versions. 9,0,115,0
var majorVersion:Number = parseInt(versionArray[0]);
var majorRevision:Number = parseInt(versionArray[1]);
var minorVersion:Number = parseInt(versionArray[2]);
var minorRevision:Number = parseInt(versionArray[3]);

vers.text = flashPlayerVersion;
feedback.text = "Operating System: "+osType + "\n" +
  "Major Version: "+majorVersion + "\n" +
  "Major Revision: "+majorRevision + "\n" +
  "Minor Version: "+minorVersion + "\n" +
  "Minor Revision: "+minorRevision;

trace("Operating System: "+osType);
trace("Major Version: "+majorVersion);
trace("Major Revision: "+majorRevision);
trace("Minor Version: "+minorVersion);
trace("Minor Revision: "+minorRevision);
trace("--other capabilities--");
trace("avHardwareDisable: " + Capabilities.avHardwareDisable);
trace("hasAccessibility: " + Capabilities.hasAccessibility);
trace("hasAudio: " + Capabilities.hasAudio);
trace("hasAudioEncoder: " + Capabilities.hasAudioEncoder);
trace("hasEmbeddedVideo: " + Capabilities.hasEmbeddedVideo);
trace("hasMP3: " + Capabilities.hasMP3);
trace("hasPrinting: " + Capabilities.hasPrinting);
trace("hasScreenBroadcast: " + Capabilities.hasScreenBroadcast);
trace("hasScreenPlayback: " + Capabilities.hasScreenPlayback);
trace("hasStreamingAudio: " + Capabilities.hasStreamingAudio);
trace("hasVideoEncoder: " + Capabilities.hasVideoEncoder);
trace("isDebugger: " + Capabilities.isDebugger);
trace("language: " + Capabilities.language);
trace("localFileReadDisable: " + Capabilities.localFileReadDisable);
trace("manufacturer: " + Capabilities.manufacturer);
trace("os: " + Capabilities.os);
trace("pixelAspectRatio: " + Capabilities.pixelAspectRatio);
trace("playerType: " + Capabilities.playerType);
trace("screenColor: " + Capabilities.screenColor);
trace("screenDPI: " + Capabilities.screenDPI);

trace("screenResolutionX: " + Capabilities.screenResolutionX);
trace("screenResolutionY: " + Capabilities.screenResolutionY);
trace("serverString: " + Capabilities.serverString);

Download

Here’s the source fla file: flash version detection actionscript method (as3)

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Overview

Integrating the clipboard of the operating system with your flash projects is sometimes essential. It’s a very simple and boils down to one basic method… System.setClipboard(). I’ve found a couple other things help the user experience though, such as selecting the text that gets copied and giving the user some sort of feedback to let them know that the text was successfully copied. Here’s a simple way to do it. Have any suggestions to make it better?

I’ve included an as2 version as well as as3. I’ve promised myself to migrate to as3, so I’m not coding anything in 2 that I don’t do in 3 also. This was to discourage me from coding in as2 and to encourage me to code as3, but also let me learn by doing it in both to see the actual differences if I was stuck doing a project in as2. I figured this could help others see the differences between the two versions of actionscript a bit easier and make their own migration as well!

Steps

  1. copy to OS clipboard = System.setClipboard(“Text to COPY”) of System.setClipboard(textBoxToCopy.text)
  2. set selection to text that is copied
  3. give user feedback

Examples and Source

AS2

Get Adobe Flash player

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textBox.textBox.text = "Click this text box to copy the text or click the COPY button below. You will see feedback to the user and this text copied to your clipboard!\n\n"+
'copyButton.onRelease = textBox.onPress = function(){\n\tSelection.setFocus("textBox");\n\tSelection.setSelection(0, textBox.text.length);\n\tSystem.setClipboard(textBox.text);\n\ttrace("copied: "+textBox.text);\n\tfeedback("Text Copied!");\n}';

copyButton.onRelease = textBox.onPress = function(){
  Selection.setFocus("textBox.textBox");
    Selection.setSelection(0, textBox.textBox.text.length);
  System.setClipboard(textBox.textBox.text);
  trace("copied: "+textBox.textBox.text);
  textFeedback("Text Copied!");
}

function textFeedback(theFeedback:String){
  feedback.text = theFeedback;
  setTimeout(function(){feedback.text="";}, 1200);
}

AS3

Get Adobe Flash player

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textBox.text = "Click this text box to copy the text or click the COPY button below. You will see feedback to the user and this text copied to your clipboard!\n\n"+
'function copyText(e:MouseEvent):void{\n\ttextBox.setSelection(0, textBox.text.length)\n\tSystem.setClipboard(textBox.text);\n\ttrace("copied: "+textBox.text);\n\ttextFeedback("Text Copied!");\n}';

//set it so the textBox selection will show even when textBox has no focus
textBox.alwaysShowSelection = true;

textBox.addEventListener(MouseEvent.CLICK, copyText);
copyButton.addEventListener(MouseEvent.CLICK, copyText);

function copyText(e:MouseEvent):void{
  textBox.setSelection(0, textBox.text.length)
  System.setClipboard(textBox.text);
  trace("copied: "+textBox.text);
  textFeedback("Text Copied!");
}

function textFeedback(theFeedback:String):void {
  feedback.text = theFeedback;
  setTimeout(function(){feedback.text="";}, 1200);
}

Download

Source files: clipboard_as3.fla clipboard_as2+as3.zip

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To accompany the last presidential debate, I ask a question:

Who to vote for?

It’s not just about what party you’re affiliated with, who you agree with more on an issue or which candidate you understand better… it’s a combination of them all. It’s more important how a candidate can handle the different issues facing us today than how they perform in a debate or advertisement.
There should be somewhere to assign a weight to each issue on the table and then issue by issue see which candidate I agree more with. Then it would calculate and tell me who I really support according to how I prioritize the issues. So if I think the only issue worth voting about is Iraq or the economy and I agree more with Barrack Obama or John McCain on those issues it will be reflect in the results.
It’s pretty hard to explain the whole idea, without building it myself, so that’s just what I did… while I couldn’t stop thinking about it I coded it.

Check it out, and I hope it helps! Cause we’re gonna need all the help we can get on this one! It can help you decide or just test yourself and see if you really support that candidate as much as you think.

Go try it here!

I pulled info from CNN’s election center mostly because all the info was gathered for me already, each of the big issues, descriptions and the candidates position. I have a slider for each issue where users select how imortant it is to them (on a scale of 0 to 100 percent). Then users compare their own position on the issues with each candidate (on a scale of 0 to 100 toward each candidate). This is all considered while your support is calculated. Each issue’s importance as a percentage is multiplied by the amount you agree with each candidates position. These are all added up and totaled to give a final percentage. This is innovative in that it’s not just who you agree with mpre, it’s who you agree with more on the isues that you think are more important! Let me know what you think about this and let the candidates know what you think about their positions.

Voters Aide the flash app to help you decide who you support by letting you prioritize the issues and choose which candidate you lean towards on each issue and see the overall results.

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Overview

Allowing users to use the keyboard as well as the mouse is a great way to incite interaction with your flash. This tutorial will show how to code it and what you can do with some keyboard events. This changed with actionscript 3, note this tutorial is AS3.
altKeY (Boolean) Indicates whether the Alt key is active (true) or inactive (false).
charCode (uint) Contains the character code value of the key pressed or released.
ctrlKey (Boolean) Indicates whether the Control key is active (true) or inactive (false).
keyCode (uint) The key code value of the key pressed or released. KeyboardEvent
keyLocation (uint) Indicates the location of the key on the keyboard. KeyboardEvent
shiftKey (Boolean) Indicates whether the Shift key modifier is active (true) or inactive (false).

Steps

  1. import KeyboardEvent,
    import flash.events.KeyboardEvent;
  2. assign any keycodes
    //keycodes
    var left:uint = 37;
    var up:uint = 38;
    var right:uint = 39;
    var down:uint = 40;
  3. add event listener KeyboardEvent.KEY_DOWN
    stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownListener);
  4. respond to keys
    function keyDownListener(e:KeyboardEvent) {
            trace(e.keyCode.toString());
    }

    or

    function keyDownListener(e:KeyboardEvent) {
            if (e.keyCode==left){
    		ship.x-=10;
    		ship.rotation = 90;
    	}
    	if (e.keyCode==up){
    		ship.y-=10;
    		ship.rotation = 180;
    	}
    	if (e.keyCode==right){
    		ship.x+=10;
    		ship.rotation = 270;
    	}
    	if (e.keyCode==down){
    		ship.y+=10;
    		ship.rotation = 0;
    	}
    }

Example

Here we have a swf with the keyboard event listener on the stage, and feedback boxes to give us all we can know about the event. It will tell us about certain keys (alt, ctrl (cmd), and shift) with a Boolean, it will tell us the keyCode and the charCode. The keyCode is the number that is tied to the actual button pressed or key, and the charCode relates to the character represented by the button(s) pressed. So hitting ‘s’ and then hitting ‘shift + s’ will tell you different charCodes, ‘s’ and ‘S’. but you’ll see that the s key has the same keyCode (you’ll also see the ‘shift’ keyCode as well). If needed you can use the String.fromCharCode function to determine what the charCode for something is. The location on the keyboard is even reported, this helps distinguish between the left shift and the right shift and even the numbers across the qwerty and the numpad on the right of the screen.

Get Adobe Flash player

Actionscript

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import flash.events.KeyboardEvent;

//keycodes
var left:uint = 37;
var up:uint = 38;
var right:uint = 39;
var down:uint = 40;

stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownListener);

function keyDownListener(e:KeyboardEvent) {

feedbackAlt.text = e.altKey.toString();
feedbackCharCode.text = e.charCode.toString();
feedbackChar.text = String.fromCharCode(feedbackCharCode.text);
feedbackCtrl.text = e.ctrlKey.toString();
feedbackKey.text = e.keyCode.toString();
feedbackLoc.text = e.keyLocation.toString();
feedbackShift.text = e.shiftKey.toString();

if (e.keyCode == left){
ship.x-=10;
ship.rotation = 90;
}
if (e.keyCode == up){
ship.y-=10;
ship.rotation = 180;
}
if (e.keyCode == right){
ship.x+=10;
ship.rotation = 270;
}
if (e.keyCode == down){
ship.y+=10;
ship.rotation = 0;
}
}

Download

source file download: key-listener.fla

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1 Aug 2008

Actionscript Key Listener Tutorial AS3

Author: Evan Mullins | Filed under: tutorial