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Posts Tagged ‘as2’

As seen at Flashden. I’ve fixed it up a lot and made it much easier to incorporate into your own files.

A link list. Vertically scrolling list of links or just words. Scrolls and wraps automatically and interactively. Reads an external XML file containing just titles and paths and creates an interactive click-able link list!

Download the source files (linkList.fla, cats.xml, linkList.swf): Link List at Flashden.

Other Circlecube Items at FlashDen

21075 24687 45713 45893 22018

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20 Aug 2007

Dynamic Flash Vertical Scrolling Link List with XML

Author: Evan Mullins | Filed under: portfolio

The new splash is in effect for Mazamedia’s 5th anniversary!

I just re-vamped Mark Callahan’s splash on his Mazamedia.com
Re-vamped as in made interactive innovative and fun. I was just playing with different effects and wanted to see it in action, so I applied it to Mark’s splash intro. He liked it so much he wanted to put it live on his site. That’s cool with me, thanks Mark.

New Version – The letters are anchored to their spot, but use the mouse to push or nudge them. You can also drag them try throwing them even.

Get Adobe Flash player

Vs the old static version

Get Adobe Flash player

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13 Aug 2007

Mazamedia Splash

Author: Evan Mullins | Filed under: portfolio, work

Flash experiment that could be used for navigation. Rollover each area and watch them all resize themself to accomodate the growing box. It’s pretty fun to play with.

Example

Get Adobe Flash player


I’m sure there is a way to simplify the code, but this worked so there was no need.

Actionscript

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import mx.transitions.easing.*;
import mx.transitions.Tween;
var normWidth:Number = mc_1._width;
mc1x = mc_1._x;
mc2x = mc_2._x;
mc3x = mc_3._x;
mc4x = mc_4._x;
mc_1.onRollOver = function ():Void  {
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//Double in size
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth, normWidth * 2, 1, true);
mc_1.gotoAndPlay("over");
//Shrink by 33% and move 66% along using width
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc2x, (mc2x) + (normWidth * 2 / 3), 1, true);
//Shrink by 33% and move 33% along using width
var mc3Width:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, mc3x, (mc3x) + (normWidth * 1 / 3), 1, true);
//Shrink by 33%, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//trace("rollOver 1");
};
mc_1.onRollOut = function ():Void  {
//Return to normal width
var mc1Move:Tween = new Tween (this, "_width", Elastic.easeOut, normWidth * 2, normWidth, 1, true);
mc_1.gotoAndStop("up");
//Return to normal width and use mc_1 as basis for x
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, (mc2x) + (normWidth * 2 / 3), mc2x, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc3Width:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, (mc3x) + (normWidth * 1 / 3), mc3x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//trace("rollOut 1");
};
mc_2.onRollOver = function ():Void  {
//Double in size and move left 33%
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth, normWidth * 2, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc2x, (mc2x) + (normWidth * 2 / 3), 1, true);
mc_2.gotoAndPlay("over");
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//shrink by 33% mc1
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, (mc_2._x) + (mc_2._width*2/3), 1, true);
//Shrink by 33% and move 33% along using width
var mc3Width:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, mc3x, (mc3x) + (normWidth * 1 / 3), 1, true);
//Shrink by 33%, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//trace("rollOver 2");
};
mc_2.onRollOut = function ():Void  {
//Return to normal width and position
var mc2Move:Tween = new Tween (this, "_width", Elastic.easeOut, normWidth * 2, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, (mc2x) + (normWidth * 2 / 3), mc2x, 1, true);
mc_2.gotoAndStop("up");
//Return to normal width and use mc_1 as basis for x
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc3Width:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, (mc3x) + (normWidth * 1 / 3), mc3x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut,normWidth * 2 / 3, normWidth, 1, true);
//trace("rollOut 2");
};
mc_3.onRollOver = function ():Void  {
//Double in size and move left 33%
var mc3Width:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth, normWidth * 2, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, mc3x, (mc3x) + (normWidth * 1 / 3), 1, true);
mc_3.gotoAndPlay("over");
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//shrink by 33% mc1
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, (mc_2._x) + (mc_2._width*2/3), 1, true);
//Shrink by 33% and move 33% along using width
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc2x, (mc2x) + (normWidth * -2 / 3), 1, true);
//Shrink by 33%, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//trace("rollOver 3");
};
mc_3.onRollOut = function ():Void  {
//Return to normal width and position
var mc3Move:Tween = new Tween (this, "_width", Elastic.easeOut, normWidth * 2, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, (mc3x) + (normWidth * 1 / 3), mc3x, 1, true);
mc_3.gotoAndStop("up");
//Return to normal width and use mc_1 as basis for x
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, (mc2x) + (normWidth * -2 / 3), mc2x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//trace("rollOut 3");
};
mc_4.onRollOver = function ():Void  {
//shrink in size and move left 33%
var mc3Width:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth, normWidth * 2/3, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, mc3x, (mc3x) + (normWidth * - 3 / 3), 1, true);
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//shrink by 33% mc1
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, (mc_2._x) + (mc_2._width*2/3), 1, true);
//Shrink by 33% and move 33% along using width
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc2x, (mc2x) + (normWidth * -2 / 3), 1, true);
//double in size, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth, normWidth * 2, 1, true);
mc_4.gotoAndPlay("over");
//trace("rollOver 4");
};
mc_4.onRollOut = function ():Void  {
//Return to normal width and position
var mc3Move:Tween = new Tween (mc_3, "_width", Elastic.easeOut, normWidth * 2/3, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, "_x", Elastic.easeOut, (mc3x) + (normWidth * - 3 / 3), mc3x, 1, true);
//Return to normal width and use mc_1 as basis for x
var mc1Width:Tween = new Tween (mc_1, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc2Width:Tween = new Tween (mc_2, "_width", Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, "_x", Elastic.easeOut, (mc2x) + (normWidth * -2 / 3), mc2x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, "_width", Elastic.easeOut, normWidth * 2, normWidth, 1, true);
mc_4.gotoAndStop("up");
//trace("rollOut 4");
};

Download

Here is the source file: rolloverResizeEvan.fla for those who want.

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26 Jul 2007

Rollover elastic bounce rezise

Author: Evan Mullins | Filed under: portfolio

An interactive flash portfolio featuring ‘pog’ thumbnails sortable by tags and adjustable properties.

open Circle Cube POG portfolio
Pog Thmb

Circle Cube . com
Toggle the help window with ‘h’.
Click the pogs to explore each piece, if applicaple click the ‘open window’ link.
Pog options are aligned across the top of the bay window, use them to adjust the properties within the bay area. Mix and match until you find your fit. Tag buttons are across the bottom, click to specify the genre of art to display.

Gravity:
Toggle the force of gravity acting on the pogs. Pogs with gravity on will be pulled down and bounce according to mass.
White is on. Black is off.

Spring:
Toggle the spring or elasticity option. Pogs will hinge to a point and orbit that point.
White is on. Black is off.

Grid:
Toggle the grid option. The pogs can either form into an array of pogs or move aimlessly in the space.
White is on. Black is off.

Friction:
Toggle the force of friction acting on the pogs. Pogs with friction will slow down and over time eventually stop.
White is on. Black is off.

Tags:
Click these tag button descriptors to see only that style of work in the portfolio.
Select all work, video, new media, animation, or drawing.

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23 May 2007

Pog Portfolio – Interactive flash portfolio

Author: Evan Mullins | Filed under: portfolio

My BFA exit project. I made this flash game. Long story short, you pick fruit, sell it and buy happy meals. See if you can reach the top scores!

Go here to play iKill

Check out the documentation blog DigMeExit to see the game develop over the semester and even play older version of the game.

iKill Logo

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23 May 2007

iKill Game

Author: Evan Mullins | Filed under: portfolio