circlecube

RSS comments
LinkedIn Twitter delicious fb last.fm

Posts Tagged ‘actionscript’

Add this to the list of things I should have already known!

Story

I’ve got an html enabled text box and was trying to devise a way that I could have a hyperlink anchor tag not link to a webpage but actually do something flash. It didn’t seem possible, and I looked through all the different html css combinations I could think of. I finally resorted to trying to use some component like Deng or FlashML. FlashML had a smaller footprint and seemed to do more what I wanted, so I started investigating it. To my dismay, the support for it was few and far between. I found an older version that came with an example file and then a newer one with some documentation but no example and I found no examples any where else. So Lee, if you ever read this, some new examples could be nice. In the documentation I was reading about a functino called AddASFunction and the example html line was very interesting:

1
<a href="asfunction:doSomething, startFrame">link</a>

I started looking through the rest of the documentation to find this asfunction use. But all it had was:
The href attribute can include the asfunction string which allows the link provided by the anchor to call a function in Flash. More of this can be found within the addASFunction definition in this help document.
I knew I was on to something, asfunction. So a quick google search and I found the official doc! I was shocked that I had the tool to do this the whole time! Well, shocked and feeling like an idiot for never having heard of it before. I knew it could be done somehow, but had no idea that it was already a feature of htmlText in flash! So now that you know my embarrassing story, I’ll let you in on the secret.

Overview

In flash, you can allow html text within a text area. You either set the text html property as true with actionscript (my_txt.html = true;) or click the ‘Render text as HTML’ button in the properties window of the text area. You cannot enable html text on static text areas however. You can have links and various html elements (but not full html). Usually links have a url in the href attribut of the anchor tag, but flash will read a special value of ‘asfunction’ which specifies that an actionscript function is to be called rather than a url. The correct syntax is asfunction followed by a colon and then the name of the actionscript function to be called, optionally followed by a comma and a possible single argument to be passed to the specified function (href=”asfunction:functionName,argument”).

Steps

  1. Enable html in the text box.
  2. Have your function (ex: functionName) ready to be called from the html link.
  3. Give the href attribute of the anchor tag a property “asfunction:functionName,argument” Notice that the official documentation calls for spaces after punctuation, but any space you put after the colon (:) or comma (,) will be sent to the function in the argument, or will expect a space in the function name and give you a headache.

Example

In this example I’ve got an html enabled text box with 4 links. The first is a standard link (I hope you know what that does). The next link calls an actionscript function with asfunction. The third link sends a single argument to another function. And the last link sends multiple arguments to yet another function. Wait! Multiple arguments? I thought I said only one was supported, well this example shows how to send multiple arguments disguised as a single param and parse them. It’s pretty simple actually.

Get Adobe Flash player

Actionscript

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
import TextField.StyleSheet;

myHTMLText = "Sample text in an html enabled text box. "+
"Here's a normal link to <a href='http://blog.circlecube.com' target='_blank'>circlecube</a>! "+
"And some more links that don't go anywhere, they call functions in actionscript. "+
"<a href='asfunction:clickLink'>Click this one</a>, "+
"to see the actionscript function called from the html text box. "+
"<a href='asfunction:clickWithArg,Click this too'>Click this too</a>, "+
"and see that the actionscript function you're calling can have an argument passed to it. And "+
"<a href='asfunction:clickWithMultipleArgs, one,two,three args'>click me three and four</a> "+
"to see a way to send multiple arguments from your htmlText. "+
"Also, one last example of what not to do "+
"<a href='asfunction: clickWithArg, arg with preceding space'>Click for nothing</a>";

//create and initialize css
var myCSS:StyleSheet = new StyleSheet();
myCSS.setStyle("a:link", {color:'#0000CC',textDecoration:'none'});
myCSS.setStyle("a:hover", {color:'#0000FF',textDecoration:'underline'});

myHTML.html = true;
myHTML.htmlText = myHTMLText;
myHTML.styleSheet = myCSS;

//function to be called from html text
function clickLink() {
    giveFeedback("Hyperlink clicked!");
}

//another function to be called from html text, recieves one argument
function clickWithArg(arg) {
    giveFeedback("Hyperlink clicked! Argument: "+arg);
}

//a simple trick to allow passing of multiple arguments
function clickWithMultipleArgs(args) {
    giveFeedback("Hyperlink clicked! Multiple arguments passed: "+args);
    argArray = new Array();
    argArray = args.split(',');
    for (i = 0; i < argArray.length; i++) {
        giveFeedback("arg "+i+": "+argArray[i]);
    }
}

function giveFeedback(str) {
    trace(str);
    feedback.text += str +"\n";
    feedback.scroll = feedback.maxscroll;
}

HTML

1
2
3
4
5
6
7
8
9
10
11
Sample text in an html enabled text box.
Here's a normal link to <a href='http://blog.circlecube.com' target='_blank'>circlecube</a>!
And some more links that don't go anywhere, they call functions in actionscript.
<a href='asfunction:clickLink'>Click this one</a>,
to see the actionscript function called from the html text box.
<a href='asfunction:clickWithArg,Click this too'>Click this too</a>,
and see that the actionscript function you're calling can have an argument passed to it. And
<a href='asfunction:clickWithMultipleArgs, one,two,three args'>click me three and four</a>
to see a way to send multiple arguments from your htmlText.
Also, one last example of what not to do
<a href='asfunction: clickWithArg, arg with preceding space'>Click for nothing</a>

Download Source

asfunction.zip

  • del.icio.us
  • Digg
  • email
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Mixx
  • Print
  • PDF
  • StumbleUpon
  • Technorati
  • Twitter
  • RSS

I’ve had a couple special requests to explain flashvars and how to use it and show it in action.

Overview

The property “FlashVars” can be used to import root level variables to the flash movie or swf. The flashvars propery is used in codes for embedding flash in the html page. The string of variables passed in as flashvars, will be imported into the top level of the movie when it is first instantiated. Variables are created before the first frame of the SWF is played. The format of the string is a set of name=value combinations separated by ampersand (&) symbols.

Steps

  1. Include the flashvars property in your embed codes and voila! You have these variables to use in your swf.
  2. That’s the one step

Code

HTML Embed Codes

1
2
3
4
5
6
Here's some sample embed codes, including object and embed tags:
<object width="540" height="240" title="sample">
  <param name="movie" value="flashvarsTutorial.swf" />
  <param name="flashvars" value="var1=here&var2=are&var3=my&var4=flashvars" />
  <embed src="flashvarsTutorial.swf" flashvars="var1=here&var2=are&var3=my&var4=flashvars" type="application/x-shockwave-flash" width="540" height="240" ></embed>
</object>

Actionscript using flashvars

1
2
3
4
5
6
7
8
9
10
11
12
13
14
//flashvars="var1=val1&var2=val2&var3=val3";

display("var1 = "+ var1);

display("var2 = "+ var2);

display("var3 = "+ var3);

display("var4 = "+ var4);

function display(todisplay:String){
  feedback.text += todisplay+"\n";
  trace(todisplay);
}

Example

Page 1 (var1=val1&var2=val2&var3=val3)
Page 2 (var1=here&var2=are&var3=my&var4=flashvars)

Source

Download the html files and the fla and swf in this flashvars.zip

  • del.icio.us
  • Digg
  • email
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Mixx
  • Print
  • PDF
  • StumbleUpon
  • Technorati
  • Twitter
  • RSS

As you may have heard today Adobe released Astro, Flash Player 10 Beta!

    Highlight Features:

  • Create Custom Filters and Effects (with Pixel Blender)
  • Performance Boosts (GPU blitting and compositing)
  • Drawing API Enhancements
  • Vector Data Types
  • New Highly Flexible Text Engine
  • 3D Support and Effects
  • Automatic Variable Bitrates for video streams
  • Larger Bitmap Support
  • Better File Reference (user uploading)
  • Context Menu Enhancements
  • UBUNTU

Press Release
Official Download at Adobe Labs of Flash Player 10 Beta code named Astro
Official Release Notes
Also released is Pixel Blender (Hydra) – which allows custom filter and effect creation!

Adobe is also reworking the Sound API as well, here’s an example from Keith and Tinic’s Posts (as always with much detail): Adobe is Making Some Noise Part 1, Part 2, and Part 3!

Dont forget to visit the official Demos at Adobe Labs – Flash 10 Demos at Adobe Labs

If you have other article to link to don’t hesitate to add them in the comments!

  • del.icio.us
  • Digg
  • email
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Mixx
  • Print
  • PDF
  • StumbleUpon
  • Technorati
  • Twitter
  • RSS
15 May 2008

Adobe Flash Player 10 | Astro | Beta Release

Author: Evan Mullins | Filed under: other

Here’s a new site and series from StomperNet called Going Natural 3!
It’s a bit of free videos made and released to showcase the talents and business of what StomperNet is about and what they do for their clients. They’re ‘moving the freeline’ so to speak…

The first video series begins with Dan Thies talking about his ‘Crazy Theory’ for AdWords.

On signing in there are a couple BONUS videos for you as well. So go check them out as well!
Watch Going Natural 3 – Adwords Triangulation Method and more

This site contains the latest flash video player built by yours truly. I also did the design of the site: involving html, css, php, javascript and dealing with drupal too!

  • del.icio.us
  • Digg
  • email
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Mixx
  • Print
  • PDF
  • StumbleUpon
  • Technorati
  • Twitter
  • RSS
9 May 2008

Going Natural 3.0 at StomperNet

Author: Evan Mullins | Filed under: portfolio

iKill_1

iKill: Pick Fruit, Be Happy, Keep Killing

iKill_5I developed this game for my Digital Media Thesis. I wanted to do a project that was interactive, and enjoying flash I decided to create it in the form of a game. The project called “iKill’ is Installation Game Art, and is also available online. It explores multiple these, such as man in nature, globalization, fast food, economics, etc. The game was part of an installation for the Digital Media Exit show of Spring 2007. I kept progress of the game online at my digmeexit blog with incremental demo versions of the project. The installation had a fully interactive game and used game controller to play. In the game you play the generic man and work through the work week. Your job is to pick fruit as it grows on the trees. You receive your wages according to your harvest and at the end of the day you “cash out” and earn your happiness (how else but with Happy Meals). You do encounter obstacles and must kill the bugs before they deprive you of your happy harvest! It is pretty simple critique on a culture that equates unhealthy food to happiness without regard to the environment, and equates a mindless 40 hour work week and competitive salary to a full life. For more details visit the development blog (digmeexit.blogspot)
iKill_6
iKill_4iKill_3iKill_2

Play Online Version of iKill

Use the arrows to move, space bar to pause, ‘z’ to jump and ‘x’ to swat.

  • del.icio.us
  • Digg
  • email
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Mixx
  • Print
  • PDF
  • StumbleUpon
  • Technorati
  • Twitter
  • RSS
4 May 2008

iKill Flash Game Art

Author: Evan Mullins | Filed under: portfolio