Site built for Going Natural 3, free series of videos to promote the re-opening of StomperNet. Includes flash video and html template design in drupal all styled with custom made themes and css. Users were prompted to subscribe with email address and then allowed to view the premium video content and comment. Site discontinued, but video content still available at stomperblog.
StomperNet Going Natural 3 Web Design
Going Natural 3.0 at StomperNet
Here’s a new site and series from StomperNet called Going Natural 3!
It’s a bit of free videos made and released to showcase the talents and business of what StomperNet is about and what they do for their clients. They’re ‘moving the freeline’ so to speak…
The first video series begins with Dan Thies talking about his ‘Crazy Theory’ for AdWords.
On signing in there are a couple BONUS videos for you as well. So go check them out as well!
Watch Going Natural 3 – Adwords Triangulation Method and more
This site contains the latest flash video player built by yours truly. I also did the design of the site: involving html, css, php, javascript and dealing with drupal too!
iKill Flash Game Art
iKill: Pick Fruit, Be Happy, Keep Killing
I developed this game for my Digital Media Thesis. I wanted to do a project that was interactive, and enjoying flash I decided to create it in the form of a game. The project called “iKill’ is Installation Game Art, and is also available online. It explores multiple these, such as man in nature, globalization, fast food, economics, etc. The game was part of an installation for the Digital Media Exit show of Spring 2007. I kept progress of the game online at my digmeexit blog with incremental demo versions of the project. The installation had a fully interactive game and used game controller to play. In the game you play the generic man and work through the work week. Your job is to pick fruit as it grows on the trees. You receive your wages according to your harvest and at the end of the day you “cash out” and earn your happiness (how else but with Happy Meals). You do encounter obstacles and must kill the bugs before they deprive you of your happy harvest! It is pretty simple critique on a culture that equates unhealthy food to happiness without regard to the environment, and equates a mindless 40 hour work week and competitive salary to a full life. For more details visit the development blog (digmeexit.blogspot)




Play Online Version of iKill
Use the arrows to move, space bar to pause, ‘z’ to jump and ‘x’ to swat.
Shared Object – utilizing the Flash cookie
Overview
The Shared Object is like a cookie for flash. It lets flash store some data on the local machine, so between sessions it can remember things. Learn more from wikipedia.
Shared Objects are used to store data on the client machine in much the same way that data is stored in a cookie created through a web browser. The data can only be read by movies originating from the same domain that created the Shared Object. This is the only way Macromedia Flash Player can write data to a user’s machine. Shared Objects can not remember a user’s e-mail address or other personal information unless they willingly provide such information.
I’ve seen many Local Shared Object tutorials and examples, which have users input their name and/or hometown and other filler data. But I wanted to show how to creatively incorporate shared objects into interactions. So I’ve thrown in many simultaneous examples including the uber-simple ‘input your name and I’ll remember it’ approach. I hope I didn’t throw in so much that it got confusing… just let me know if you have any questions or anything is unclear. Keeping it simply and broad there’s only a few things to know about Shared Objects.
Steps
- Simply put there are only a couple things to worry about with Local Shared Objects
- Create them.
- As in create the shared object
- Write them.
- As is write to the shared object
- Set them.
- As in setting variables in the shared object
- Get them.
- As in getting variables back out of the shared object
- Clear them.
- As in clearing the shared objec
Actionscript
here’s samples on how to do each of those
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | /* Create them. */ //make Local Shared Object named myLocalSO(in as) called "myflashcookie" on disk var myLocalSO:SharedObject = SharedObject.getLocal("myflashcookie"); /* Write them. */ //flush the SO, write the SO to disk myLocalSO.flush(); /* Set them. */ //set key's value to specified value in SO //key is the name of the data //val is key's value function setVal(key, val) { myLocalSO.data[key] = val; trace(key +" set to "+val); /* including writing to Shared Object in the setter function */ //flush the SO, write the SO to disk myLocalSO.flush(); } /* Get them. */ //get key's value from SO function getVal(key) { return myLocalSO.data[key]; trace(myLocalSO.data[key] +" received from "+key); } /* Clear them. */ myLocalSO.clear(); |
Example
here’s my colorful example.
The purple/yellow circle is draggable, so place it where you want it. Enter your name and age in the input boxes. Press the center red ‘Set cookie’ button to copy those values to the shared object that is on your computer now. The red transparent circle represents the cookie positions. You can position the purple/yellow circle from the cookie contents with the dark green ‘Position from cookie’ button, or position it randomly with the blue ‘Position randomly’ button. Erase the cookie with the orange ‘Erase cookie’ button. Toggle easing (animation) with the Bright green button (which changes to dark red when off), it tells the current mode of ease. I have the cookie coordinates displayed and the current coordinates of the purple/yellow circle also displayed.
The cookie includes a date object, which is used to calculate the age of the cookie (watch it reset when you erase the cookie (orange button)).
The ‘All Time Visit’ stat is the only thing that does not get reset when you erase the cookie,
[kml_flashembed fversion="9.0.0" movie="http://blog.circlecube.com/wp-content/uploads/2008/04/sharedObject.swf" targetclass="flashmovie" publishmethod="dynamic" width="300" height="400"]
and source code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 | //////////////////////// Initialize variables /////////////////////// //make Local Shared Object named myLocalSO(in as) called "myflashcookie" on disk var myLocalSO:SharedObject = SharedObject.getLocal("myflashcookie"); //speed var for easing var speed = 3; var w = myCircle._width/2; //toggle var for easing var ease = true; //as var to store alltime cookie var allTimeVisitCount=0; countVisit(); cookieFeedback(); //line style for tracing movement lineStyle(1, 0, 50); //////////////////////// Functions /////////////////////// //set key's value to specified value in SO //key is the name of the data //val is key's value function setVal(key, val) { myLocalSO.data[key] = val; trace(key +" set to "+val); //flush the SO, write the SO to disk myLocalSO.flush(); } //get key's value from SO function getVal(key) { return myLocalSO.data[key]; trace(myLocalSO.data[key] +" received from "+key); } function countVisit() { //if first visit if (getVal('visitCount') == undefined) { //create date for now and store in cookie var todayDate:Date = new Date(); setVal('date', todayDate); trace("creating date"); //start/reset counting visits var visitCount = 0; //notice allTimeVisitCount is not reset, but stored still as a var in actionscript } //not first visit else { visitCount = getVal('visitCount'); allTimeVisitCount = getVal('allTimeVisitCount'); } //increment visit counter setVal('visitCount', visitCount+1); setVal('allTimeVisitCount', allTimeVisitCount+1); //feedback of visit counting visitsFeedback.text = getVal('visitCount'); allTimeVisitsFeedback.text = getVal('allTimeVisitCount'); } //feedback of cookie contents function cookieFeedback() { //in defined print coordinate contents cookiex.text = getVal('circleX') == undefined ? "no cookie" : getVal('circleX'); cookiey.text = getVal('circleY') == undefined ? "no cookie" : getVal('circleY'); //if not easing assign coordinates from cookie if (!ease) { myCookie._x = getVal('circleX'); myCookie._y = getVal('circleY'); } //set target to cookie coordinates else { ctargetx = getVal('circleX'); ctargety = getVal('circleY'); } //if name then trace cookie contents if (getVal('name') != undefined) { visitorFeedback.text = "Returning Visitor"; nameInput.text = getVal('name'); ageInput.text = getVal('age'); } //no name then a new visitor else { visitorFeedback.text = "First Time Visitor"; nameInput.text = ""; ageInput.text = ""; } calculateCookieAge(); } function calculateCookieAge() { //make a date now todayDate = new Date(); //get the cookie's stored date cookieDate = getVal('date'); //difference between two dates cookieDateAge = Math.floor(todayDate - cookieDate); //convert miliseconds to a timecode cookieAge.text = msToTimeCode(cookieDateAge);cookieDateAge; } //convert miliseconds to a hh:mm:ss function msToTimeCode(ms) { //make sure value is within bounds. if a number grater than zero and less than the duration of video if (isNaN(ms) || ms< 0) { ms = 0; } //find seconds var sec = ms/1000; //find minutes var min = Math.floor(sec/60); //adjust seconds sec = sec - min*60; //find hours var hour = Math.floor(min/60); //adjust minutes min = min - hour*60; //floor seconds down to whole number sec = Math.floor(sec); //make time code with hours if (hour == 0) { if (sec < 10) { sec = "0"+sec; } if (min < 10) { min = "0"+min; } var tc = min+":"+sec; } //make time code without hours else { if (sec < 10) { sec = "0"+sec; } if (min < 10) { min = "0"+min; } var tc = hour+":"+min+":"+sec; } return tc; } ////// Actionscript attached to Objects/handlers ////////// //place data on stage into cookie (circle coordinates and input text) setCookieButton.onRelease = function() { setVal('circleX', myCircle._x); setVal('circleY', myCircle._y); setVal('name', nameInput.text); setVal('age', ageInput.text); //update the display on stage cookieFeedback(); } //make random coordinates on stage randomButton.onRelease = function() { //if not easing assign coordinates to myCircle if (!ease) { myCircle._x = Math.random() * (Stage.width - w); myCircle._y = Math.random() * (Stage.height - w); } //if easing assign coordinates to myCircle's target coords else { targetx = Math.random() * (Stage.width - w); targety = Math.random() * (Stage.height - w); } } myCircle.onPress = function() { this.startDrag(); dragging = true; lineStyle(1, 200, 30); } myCircle.onRelease = myCircle.onReleaseOutside = function() { targetx = this._x; targety = this._y; lineStyle(1, 0, 50); dragging = false; this.stopDrag(); } myCircle.onEnterFrame = function() { //print position feedback currentx.text = this._x; currenty.text = this._y; //if eas move to target if (ease) { if (!dragging) { moveTo(this._x+w, this._y+w); this._x+=(targetx-this._x)/speed; this._y+=(targety-this._y)/speed; } //draw line lineTo(this._x+w, this._y+w); } } myCookie.onEnterFrame = function() { //if ease move cookie to target if (ease) { this._x+=(ctargetx-this._x)/speed; this._y+=(ctargety-this._y)/speed; } calculateCookieAge(); } //Position from Cookie cookieButton.onRelease = function() { //if not easing set coordinates from cookie if (!ease) { myCircle._x = getVal('circleX'); myCircle._y = getVal('circleY'); } //if easing set target coordinates from cookie else { targetx = getVal('circleX'); targety = getVal('circleY'); } } easeBtn.onRelease = function () { //toggle easing ease = !ease; //advance the frame of this button... this.play(); } clearCookieBtn.onRelease = function() { //clear the cookie (swipe all data) myLocalSO.clear(); //restart visit count countVisit(); //read cookie and give feedback cookieFeedback(); } |
Source
download the source for this example: sharedObject.fla
Update to Wordpress 2.5
Circlecube Blog is now enjoying the speed and ease of the latest Wordpress, 2.5 is hot.
Enjoy! I know I am, thanks Wordpress
Note: So far my theme and every plugin are functioning perfectly!
XML and Flash Actionscript made Easy | Parse XML to Object | Tutorial
XML and flash is something that always seemed to be more complicated than it needed to be. Then I had an idea to parse the xml nodes into actionscript as objects, that would make working with xml tons easier for me, I could just parse it once and then forget about the xml, I could refer to something with the familiar dot syntax rather than worry about firstChild and nextChild and so forth…
And then I found someone who’d already done that with XML2Object.as, here it is:
XML@Object.as Class
Actionscript Class:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | ////////////////// // - Derived from code written by Alessandro Crugnola - http://www.sephiroth.it/file_detail.php?id=129# // - Refactored and documented by Phil Powell - http://www.sillydomainname.com // - 25 July 2006 - Added helper method to sanitize Windows line breaks. ////////////////// // Convert an XML object to an object with nested properties. // // Example usage: // // import net.produxion.util.XML2Object; // var contentObj:Object; // var xml:XML = new XML(); // var xmlLoaded = function( success:Boolean ) // { // if( success ) // { // contentObj = XML2Object.deserialize( this ); // this['timeline'].play(); // } // } // // xml.ignoreWhite = true; // xml['timeline'] = this; // xml.onLoad = xmlLoaded; // xml.load( 'some.xml' ); // ///////////////// // What do you get back? // // <content created="22-May-2006"> // <title>My Title</title> // <links> // <heading>Here be links!</heading> // <link>http://somewhere.com</link> // <link>http://somewhere-else.com</link> // </links> // </content> // // Becomes: // // contentObj.content.title.data => "My Title" // contentObj.content.links.title.data => "Here be links!" // contentObj.content.links.link => [Array] // contentObj.content.links.link[0].data => "http://somewhere.com" // contentObj.content.attributes.created => "22-May-2006" ///////////////// class XML2Object {private var _result:Object; private var _xml:XML; private var _path:Object; private static var xml2object:XML2Object;public function XML2Object() { this._result = new Object(); } public static function deserialize( xml:XML ):Object { xml2object = new XML2Object(); xml2object.xml = xml; return xml2object.nodesToProperties(); } public function get xml():XML { return _xml; } public function set xml( xml:XML ):Void { this._xml = xml; } private function nodesToProperties( parent:XMLNode, path:Object, name:String, position:Number ):Object { var nodes:Array; var node:XMLNode; path == undefined ? path = this._result : path = path[name]; if( parent == undefined) parent = XMLNode( this._xml ); if( parent.hasChildNodes() ) { nodes = parent.childNodes; if (position != undefined) path = path[position]; while( nodes.length > 0 ) { node = XMLNode( nodes.shift() ); if ( node.nodeName != undefined ) { var obj = new Object(); obj.attributes = node.attributes; obj.data = sanitizeLineBreaks( node.firstChild.nodeValue ); if( path[node.nodeName] != undefined ) { if( path[node.nodeName].__proto__ == Array.prototype ) { path[node.nodeName].push( obj ); } else { var copyObj = path[node.nodeName]; delete path[node.nodeName]; path[node.nodeName] = new Array(); path[node.nodeName].push( copyObj ); path[node.nodeName].push( obj ); } position = path[node.nodeName].length - 1; } else { path[node.nodeName] = obj; position = undefined; } name = node.nodeName; } if( node.hasChildNodes() ) { this.nodesToProperties( node, path, name, position ); } } } return this._result; } private function sanitizeLineBreaks( raw:String ) { if( raw.indexOf( "\r\n" ) > -1 ) { return raw.split( "\r\n" ).join( "\n" ); } return raw; } } |
Example:
Source:
Here is my example file. But since you cant really see Objects in the code on the stage, I’ve included a recursive trace function to loop through the object and print the data.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | import XML2Object; var xmlObject:Object; var xml:XML = new XML(); var xmlLoaded = function( success:Boolean ){ if( success ) { xmlObject = XML2Object.deserialize( this ); this['timeline'].play(); recurseTrace(xmlObject, " "); myTrace("\n\n") myTrace("xmlObject.catagories.catagory[10].name.data = "+xmlObject.catagories.catagory[10].name.data); } } xml.ignoreWhite = true; xml.onLoad = xmlLoaded; xml.load( 'sampleXML.xml' ); function recurseTrace(info:Object, indent:String) { for (var i in info) { if (info[i] == null){} else if (typeof info[i] == "object") { myTrace(indent + i + " -"); recurseTrace(info[i], indent); } else { myTrace(indent + i + " = " + info[i] +", "); } } } function myTrace(myLine:String){ feedback.text += "|"+myLine; trace(myLine); } |
And here’s my sample xml file: (it’s the same one I use in my Dynamic Flash Scrolling Link List files)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | <catagories> <catagory> <name>3D</name> <url>http://blog.circlecube.com/tag/3d/</url> </catagory> <catagory> <name>abstract</name> <url>http://blog.circlecube.com/tag/abstract/</url> </catagory> <catagory> <name>actionscript</name> <url>http://blog.circlecube.com/tag/actionscript/</url> </catagory> <catagory> <name>animation</name> <url>http://blog.circlecube.com/tag/animation/</url> </catagory> <catagory> <name>blog</name> <url>http://blog.circlecube.com/tag/blog/</url> </catagory> <catagory> <name>book</name> <url>http://blog.circlecube.com/tag/book/</url> </catagory> <catagory> <name>CG</name> <url>http://blog.circlecube.com/tag/cg/</url> </catagory> <catagory> <name>charcoal</name> <url>http://blog.circlecube.com/tag/charcoal/</url> </catagory> <catagory> <name>circle cube</name> <url>http://blog.circlecube.com/tag/circle-cube/</url> </catagory> <catagory> <name>collage</name> <url>http://blog.circlecube.com/tag/collage/</url> </catagory> <catagory> <name>color</name> <url>http://blog.circlecube.com/tag/color/</url> </catagory> <catagory> <name>css</name> <url>http://blog.circlecube.com/tag/css/</url> </catagory> <catagory> <name>drawing</name> <url>http://blog.circlecube.com/tag/drawing/</url> </catagory> <catagory> <name>dreamweaver</name> <url>http://blog.circlecube.com/tag/dreamweaver/</url> </catagory> <catagory> <name>experiment</name> <url>http://blog.circlecube.com/tag/experiment/</url> </catagory> <catagory> <name>film</name> <url>http://blog.circlecube.com/tag/film/</url> </catagory> <catagory> <name>final cut</name> <url>http://blog.circlecube.com/tag/final-cut/</url> </catagory> <catagory> <name>flash</name> <url>http://blog.circlecube.com/tag/flash/</url> </catagory> </catagories> |
Download:
Here’s the XML2Object.as class: XML2Object.as class
Here’s a zip containing everything and the working example: xmlToObject.zip
Poll Results are in!
You have spoken, and here’s the Flash and XML made easy Post!
XML and Flash Actionscript made Easy | Parse XML to Object | Tutorial
Be sure to vote on the new poll, for your Most Wanted Post (here or over in the sidebar)
Choose your most wanted post(s):
- Flash cookie | Shared Object
- Reference Dynamic Instances in Actionscript
- Flashvar
- Visual Flash Preloader
- Dynamic 3d space | Floating Sketches Tutorial


























Adobe Flash Player 10 | Astro | Beta Release
As you may have heard today Adobe released Astro, Flash Player 10 Beta!
Highlight Features:
Press Release
Official Download at Adobe Labs of Flash Player 10 Beta code named Astro
Official Release Notes
Also released is Pixel Blender (Hydra) – which allows custom filter and effect creation!
Adobe is also reworking the Sound API as well, here’s an example from Keith and Tinic’s Posts (as always with much detail): Adobe is Making Some Noise Part 1, Part 2, and Part 3!
Dont forget to visit the official Demos at Adobe Labs – Flash 10 Demos at Adobe Labs
If you have other article to link to don’t hesitate to add them in the comments!