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31 Mar 2008

Custom Flash Video Player @ FreeIQ and StomperNet

Author: Evan Mullins | Filed under: portfolio

squambido_1
The flash video player designed and developed for Free IQ and StomperNet. Plays video and audio content for a user. I implemented 85% of the actionscript, creating intuitive interactivity and functionality. External xml plsylist, author biography display, content details, share by email, social bookmarking, get embed codes, and more. Sleek design for maximum intuitive user engagement including navigable playlist, author biography, video detail, embedding, email, social bookmarking, volume control, full screen, multiple size options, etc.
squambido_2squambido_4squambido_5squambido_6squambido_7squambido_8

More About Squambido

squambido_3

26 Mar 2008

Dynamic Flash Scrolling Link List XML driven Component on FlashDen

Author: Evan Mullins | Filed under: portfolio

Go get the file at FlashDen

Dynamic Scrolling Link List XML driven (No Wrap)

An interactive link list. Vertically scrolling list of links or just text. Could be used for a nav menu or a link list, or even just a scrolling list. Scroll speed calculated dynamically from mouse position to give not only scrolling control, but also speed control. Reads an external XML file containing just titles and url paths and creates this interactive click-able link list! On click the link is highlighted and on release loads the url either in a blank window or not (configurable). On rollover the list item grows with animation and is highlighted (all configurable, size speed etc). Once end of list is reached scrolling stops, another version is available with a wrap-around feature: Dynamic Scrolling Link List XML driven Auto wrapping

Get Adobe Flash player

Circlecube Items at FlashDen

21075 24687 45713 45893 22018

20 Mar 2008

Get Current URL and Query String Parameters to Flash | Tutorial

Author: Evan Mullins | Filed under: tutorial

Overview

This tutorial / how to / example will show how to get the current url from the browser to flash, and even how to get the query string parameters from the url into actionscript using ExternalInterface.
It has been a dilemma for many people to get this information into flash across browsers and without having to rely on flashvars or javascript, but to just have it work.
I wrote a post on it earlier, although it seemed it wouldn’t play nice with Internet Explorer IE, I later realized that it was only because of the way my blog is configured to embed flash. The call ExternalInterface.call(“window.location.href.toString”); or even ExternalInterface.call(‘eval’, ‘window.location.href’); which basically do the same thing.
This can be taken even further and we can read the query string, which, if you don’t know what that is, is the data contained in the url. The data is sent as paired strings, the key and the value. So, for example I could have a url http://example.com/index.html?var1=one&var2=two&var3=three. The question mark separates the actual url path from the query string. So following the ‘?’ we see three variables: var1, var2 and var3, and their corresponding values: one, two and three. They are seperated as pairs with an ampersand (&) and then the key and value are seperated by an equals sign (=). So it goes url?key=value&key=value&key=value…
Once we pass the complete url into our swf, it’s pretty easy to parse the keys and corresponding values.

Steps

  1. Rather than use url with ExternalInterface.call(“window.location.href.toString”); implement the QueryString class make a new QueryString This will do most of the work for you: var myPath:QueryString = new QueryString();
    1. Upon creation of the QueryString object the class reads the parameters automatically by parsing the parameters after the ‘?’ and delimiting on the ‘&’. So you get var1=one and var2=two
    2. Set up each parameter (key) as a variable in the parameter object of the QueryString class assigning it’s value to that variable.
  2. Access your values as myPath.parameters.var1 and myPath.parameters.var2
  3. unescape() your values to make the usable, unless you need them to be encoded or course. Unescape decodes the string from URL-encoded format (converting all hexadecimal sequences to ASCII characters). If your parameter had been some funky encoded string like var4=this+stuff%3E%22%28%29%3F, after you unescape(myPath.parameters.var4) you get: this stuff>”()?.

Example

get url params screenshot
Here’s a working example. This link has the parameters appended to it following the question mark ‘?’ and separated with an ampersand ‘&’ like all query string parameters. I have one for myName (Circlecube) another for myText (Jo Jo is a monkey) which are both pulled out and put into their own text box after they are unescaped, and then there are a couple more parameters just to show, the aNum (3013), anotherParam (more), and ref (http://blog.circlecube.com/…)

Special thanks to Abdul Qabiz example. I rewrote it for as2 so it would work with some flash projects I’m working on.

I use the new swf object 2 to embed the swf. Go get it here: swfobject

Actionscript:

The actionscript layer of the swf

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import flash.external.*; //so we can use externalInterface
import QueryString.as;   //so we can use the QueryString Class//make a new QueryString named myPath
var myPath:QueryString = new QueryString();
assignVariables();

//custom function to handle all the query string parameters
function assignVariables() {
//if myName parameter exists
if (myPath.parameters.myName) {
//assign it to the text of the myName text box
//unescape() will translate/unencode the url characters
myName.text = unescape(myPath.parameters.myName);
}
if (myPath.parameters.myText) {
myText.text = unescape(myPath.parameters.myText);
}
if (myPath.url) {
//get the complete url (including any parameters)
thisUrl.text = myPath.url;
}
recurseTrace(myPath.parameters, " ");
}

//function to recursivly print objects in heirarchy as string
//so we get all parameters no matter what the key traced into
//the allParams text box.
function recurseTrace(info:Object, indent:String) {
for (var i in info) {
if (typeof info[i] == "object") {
traceParams(indent + i + ":");
recurseTrace(info[i], indent + " ");
}
else {
traceParams(indent + i + ": " + info[i] + "\n");
}
}
}

function traceParams(traceMe:String) {
allParams.text += traceMe;
}

The QueryString.as class for as2

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class QueryString {
//instance variables
var _queryString;
var _all;
var _params:Object;

public function QueryString() {
readQueryString();
}
public function get getQueryString():String {
return _queryString;
}
public function get url():String {
return _all;
}
public function get parameters():Object {
return _params;
}

private function readQueryString() {
_params = {};
try  {
_all = ExternalInterface.call("window.location.href.toString");
_queryString = ExternalInterface.call("window.location.search.substring", 1);
if(_queryString) {
var allParams:Array = _queryString.split('&');
//var length:uint = params.length;

for (var i = 0, index = -1; i < allParams.length; i++) {
var keyValuePair:String = allParams[i];
if((index = keyValuePair.indexOf("=")) > 0) {
var paramKey:String = keyValuePair.substring(0,index);
var paramValue:String = keyValuePair.substring(index+1);
_params[paramKey] = paramValue;
}
}
}
}
catch(e:Error) {
trace("Some error occured. ExternalInterface doesn't work in Standalone player.");
}
}
}

Download

Here’s a zip file containing the sample files, the QueryString Class file, and even the swfobject javascript file.
getURLParams.zip

14 Mar 2008

Interactive Spin Actionscript Tutorial

Author: Evan Mullins | Filed under: portfolio, tutorial

I have been thinking of different interactions that are possible with objects. If you’ve read this blog at all you’ll know that I’ve played with physics and gravity and throwing balls and bouncing balls and all sorts. But I hadn’t wrapped my head around an interactive spinner. I know it’d be easy to make a slider or something that would apply a spin to an object, but this just isn’t interactive enough for me.

Circle with slider to rotate and button for random spin:

Get Adobe Flash player

This attempt at spinning is ok. I mean, it spins the object and it even glides to a stop if you press the button for a random spin… But it’s just not intuitive and not fun. But if you want this, here’s how I did it.

Actionscript:

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drag = .96;
speed = 0;

slider.handle.onPress = function() {
spinning = false;
//drag along the line
this.startDrag(true, slider.line._x-slider.handle._width/2, slider.line._y-slider.handle._height/2, slider.line._width-slider.handle._width/2, slider.line._y-slider.handle._height/2);
}
slider.handle.onRelease = slider.handle.onReleaseOutside = function() {
this.stopDrag();
}
_root.onEnterFrame = function() {
if (spinning) {
//apply the speed to the rotation
knob._rotation += speed;
//recalculate speed
speed = speed*drag;
//if speed gets unnoticeably tiny just set it to 0
if (Math.pow(speed, 2) < .0001) {
speed = 0;
}
}
else {
//set the rotation from the slider position
knob._rotation = slider.line._x + slider.handle._x + slider.handle._width/2;
}

//spit out feedback continuously
feedbackr.text = knob._rotation;
feedbackaccr.text = speed;
}
spinner.onRelease = function() {
//find a random speed
speed = (Math.random()* 50) - 25;
spinning = true;
}

I want to grab it and spin it though. I want to apply the same principles from physics, like acceleration and friction as forces to the object, so I can grab to spin and release to watch it glide gracefully to a stop. I’ve been thinking about this and how I’d have to use trigonometry and stuff to do it. One day I finally had the time and tried it out. It took me a minute but I figured out that what I needed was arctangent. So (with pointers from jbum, thanks Jim!) I came up with this:

Interactive grab-able circle to spin and twirl:

Get Adobe Flash player

This one is much more interactive and intuitive. I really think this is because there are no sliders or buttons, no controls, just an object to interact with. It’s much more like real life!

Steps:

In order to make a grab and spin object
1. You have to know where you grab. The user clicks on the shape (knob) and you must figure out what degree or rotation point they have started at. (atan2)
2. As the knob is clicked and the mouse moves (dragging), calculate new rotation by mouse position
3. When mouse is released figure out the current speed of rotation and apply it to the knob with friction, so it can be thrown and spun in that way. (Of course this is optional, if you just want to spin it when the mouse is down you’re done at step 2)

Actionscript:

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damp = .96; //friction
r = 0; //rotation
accr = 0; //speed of rotation

knob.onPress = function() {
dragging = true;
//find mouse y coordinate in relation to knob origin
a = _root._ymouse - knob._y;
//find mouse x coordinate in relation to knob origin
b = _root._xmouse - knob._x;
//using arctangent find the spot of rotation (in degrees)
oldr = Math.atan2(a,b)*180/Math.PI;
}

knob.onRelease = knob.onReleaseOutside = function() {
dragging = false;
}

knob.onEnterFrame = function() {
if (dragging) {
//find mouse y coordinate in relation to knob origin
a = _root._ymouse-knob._y;
//find mouse x coordinate in relation to knob origin
b = _root._xmouse-knob._x;
//using arctangent find the spot of rotation (in degrees)
r = Math.atan2(a,b)*180/Math.PI;

//use current rotation and previous rotation
//to find acceleration
//averages the acceleration with the
//previous acceleration for smoother spins
accr = ((r - oldr) + accr)/2;
//apply the acceleration to the rotation
knob._rotation += accr;
//remember current rotation as old rotation
oldr = r;
feedbacka.text = a;
feedbackb.text = b;
}
else {
knob._rotation += accr;
//apply friction to acceleration force
//and if acceleration gets tiny, just set it to zero
if (Math.pow(accr, 2) > .0001 ) {
accr *= damp;
}
else{
accr = 0;
}
}
//spit out feedback continuosly
feedbackr.text = knob._rotation;
feedbackaccr.text = accr;
}

I commented the code to explain what is happening, if you need more just post a comment. Let me know if you find this useful and what you end up making with it.

Downloads:

spin.fla and interactiveSpin.fla

Overview:

Local Connection
Communication between two separate flash files placed on the same page (or even running simultaneously on one machine) is a nice way to spread a project out. You can send variable, call functions, pretty much do anything in one swf from another. Easiest case use would be a navigation menu set up in one flash file to control the other one containing the content. I’ve made an example here showing how to send text from one to another. I’ve done it both directions here. Send text from the red swf to the blue swf, and from mr. Blue you send to the red flash file. I have named the flash functions in actionscript accordingly (or tried to, now I notice a few places I misspelled receive, ‘i’ before ‘e’, right? oh yea, except after ‘c’)…
Anyways, try out the example here, I made it a little easier by putting a keyListener on ‘Enter’, so you don’t have to actually press the send button. Didn’t realize it before, but this is like a chat app built in flash! So go ahead and chat with yourself to prove that it works!

Execute actionscript in one swf from another! Inter-swf communication.

Example:

Type here to send Red text to Blue flash file

Get Adobe Flash player

And see it received here, and go ahead and send some back to Red.

Get Adobe Flash player

Actionscript:

Red:

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// Receiving
//create a local connection for reciept of text
var receiving_lc:LocalConnection = new LocalConnection();
//function called from other swf
receiving_lc.recieveBlueText = function(textRecieved:String) {
feedback.text += textRecieved+"\n";
};
//receive connection of specified name
receiving_lc.connect("fromBlue");

//Sending
sendButton.onRelease = function() {
//create local connection for sending text
var sending_lc:LocalConnection = new LocalConnection();
//put text from input into a var
var textToSend = inputText.text;
//send through specified connection, call specified method, send specified parameter
sending_lc.send("fromRed", "recieveRedText", textToSend);
//set the input empty
inputText.text = "";
}

Blue:

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// Receiving
var receiving_lc:LocalConnection = new LocalConnection();
receiving_lc.recieveRedText = function(textRecieved:String) {
feedback.text += textRecieved+"\n";
};
receiving_lc.connect("fromRed");

//Sending
sendButton.onRelease = function() {
var sending_lc:LocalConnection = new LocalConnection();
var textToSend = inputText.text;
sending_lc.send("fromBlue", "recieveBlueText", textToSend);
inputText.text = "";
}

And the code to listen to the ‘enter’ key(this is in both files):

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//Enter button to send
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.getCode() == "13") {
sendButton.onRelease();
}
};
Key.addListener(keyListener);

Download Source:

localConnectionRedBlue.zip