<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Detect Flash Player Version &#124; Actionscript based detection method (as2)</title>
	<atom:link href="http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/</link>
	<description>Evan&#039;s Interactive Actionscript Exploration</description>
	<lastBuildDate>Mon, 15 Mar 2010 12:53:04 +0000</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: roymeo</title>
		<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/#comment-1195</link>
		<dc:creator>roymeo</dc:creator>
		<pubDate>Wed, 02 Sep 2009 19:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.circlecube.com/2008/03/07/detect-flash-player-version-actionscript-based-detection-method/#comment-1195</guid>
		<description>Someone liked it: http://www.derekentringer.com/blog/actionscript-detect-flash-version</description>
		<content:encoded><![CDATA[<p>Someone liked it: <a href="http://www.derekentringer.com/blog/actionscript-detect-flash-version" rel="nofollow">http://www.derekentringer.com/blog/actionscript-detect-flash-version</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roymeo</title>
		<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/#comment-1194</link>
		<dc:creator>roymeo</dc:creator>
		<pubDate>Wed, 02 Sep 2009 18:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.circlecube.com/2008/03/07/detect-flash-player-version-actionscript-based-detection-method/#comment-1194</guid>
		<description>There are cases where the OS isn&#039;t 3 characters, such as on devices running Windows Mobile.  Luckily your code is written to split on the space, not depend on a number of characters, so it&#039;ll work fine in the case of &quot;WINCE&quot;.</description>
		<content:encoded><![CDATA[<p>There are cases where the OS isn&#8217;t 3 characters, such as on devices running Windows Mobile.  Luckily your code is written to split on the space, not depend on a number of characters, so it&#8217;ll work fine in the case of &#8220;WINCE&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yuenyiupang</title>
		<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/#comment-1133</link>
		<dc:creator>yuenyiupang</dc:creator>
		<pubDate>Fri, 12 Jun 2009 09:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.circlecube.com/2008/03/07/detect-flash-player-version-actionscript-based-detection-method/#comment-1133</guid>
		<description>ithink better use Capabilities.version to trace the version
however i wondering did anyone know how to detect the user pc has installed adoble AIR or not by using AS3</description>
		<content:encoded><![CDATA[<p>ithink better use Capabilities.version to trace the version<br />
however i wondering did anyone know how to detect the user pc has installed adoble AIR or not by using AS3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paladin</title>
		<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/#comment-894</link>
		<dc:creator>Paladin</dc:creator>
		<pubDate>Fri, 05 Sep 2008 04:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.circlecube.com/2008/03/07/detect-flash-player-version-actionscript-based-detection-method/#comment-894</guid>
		<description>Thank you a lot, 
It&#039;s very useful.
Cheer.</description>
		<content:encoded><![CDATA[<p>Thank you a lot,<br />
It&#8217;s very useful.<br />
Cheer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fernando</title>
		<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/#comment-876</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Fri, 01 Aug 2008 21:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.circlecube.com/2008/03/07/detect-flash-player-version-actionscript-based-detection-method/#comment-876</guid>
		<description>Beautiful, I was developing a game to be played at fullscreen mode. Since the flash Player 9 doesnÂ´t allowed you to use keyboards, my game simple doesnÂ´t work at all... :(   Then I decided to install Player 10 (beta version) to make my game useful, and It worked fine, but since most users havenÂ´t installed this version yet, I decided to write a code which detects the flash player version. If 10 or higher were detected the script will allow the fullscreen mode. If version below 10 was detected, the button disappear and not fullscreen mode were permitted to avoid the game not to be played correctly.
I thought it was very simple to get this code work correctly, but I found that my code made the flash player to be unstable. I tried to get some help at adobe.com and there was a code similar to mine, which also crashes the flash player... and finally I decided to surf the web to find some code which helps me to finish my project... and I found yours, which works perfectly for my purpose.

Thank you very much :)</description>
		<content:encoded><![CDATA[<p>Beautiful, I was developing a game to be played at fullscreen mode. Since the flash Player 9 doesnÂ´t allowed you to use keyboards, my game simple doesnÂ´t work at all&#8230; <img src='http://blog.circlecube.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />    Then I decided to install Player 10 (beta version) to make my game useful, and It worked fine, but since most users havenÂ´t installed this version yet, I decided to write a code which detects the flash player version. If 10 or higher were detected the script will allow the fullscreen mode. If version below 10 was detected, the button disappear and not fullscreen mode were permitted to avoid the game not to be played correctly.<br />
I thought it was very simple to get this code work correctly, but I found that my code made the flash player to be unstable. I tried to get some help at adobe.com and there was a code similar to mine, which also crashes the flash player&#8230; and finally I decided to surf the web to find some code which helps me to finish my project&#8230; and I found yours, which works perfectly for my purpose.</p>
<p>Thank you very much <img src='http://blog.circlecube.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damien</title>
		<link>http://blog.circlecube.com/2008/03/tutorial/detect-flash-player-version-actionscript-based-detection-method/#comment-240</link>
		<dc:creator>Damien</dc:creator>
		<pubDate>Mon, 28 Apr 2008 11:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.circlecube.com/2008/03/07/detect-flash-player-version-actionscript-based-detection-method/#comment-240</guid>
		<description>Just wanted to thank you for sharing. This one pulled me out a ditch today :)</description>
		<content:encoded><![CDATA[<p>Just wanted to thank you for sharing. This one pulled me out a ditch today <img src='http://blog.circlecube.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->